﻿using System;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "ExcelToolAsset", menuName = "Tuzishu Tools/ExcelToolAsset")]
public class ExcelToolAsset : ScriptableObject
{
    public string excelTempPath = "Assets/_GameAssets/Config/Temp";
    public string excelPath = "Assets/_GameAssets/Config/Excels";
    public string jsonPath = "Assets/_GameAssets/Config/Configs";

    public bool format = false;
}